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End of Week Round Up!

clock November 6, 2009 06:47 by author Admin

Well gang, it's been a heck of a week here at Aniboom!

All three competitions, changed stages, and are all heading down the home stretch to three Grand Prize Winners!

In our History Channel Competition, we ended our Wildcard Submissions stage.  Now, Aniboom community members can view, rate, and comment on the 79 animations vying for a slot alongside our Five Finalists to go for the Grand Prize of $10,000 and a $15,000 Development Deal with History.  The Wildcards will be announced on or around November 18th--so it ain't over yet!

On the Marvel front, we closed Wildcard Submissions, and will be announcing the Wildcard Finalists on or around November 9th (this coming Monday!).  Then, after a week of nail-biting and Motion Comics watching, we'll announce the $10,000 Grand Prize Winner, whose work will be showcased on #1 comic book site Marvel.com.

We were also thrilled to announce the Five Finalists for FOX and Aniboom's Holiday Animation Challenge--our Grand Prize Winner will be announced on or around November 17th, and until then we encourage Aniboom's animators to keep watching, rating, and talking about the incredible animations.

Our Youtube Videos of the Day were our Marvel Finalists, and have garnered thousands of hits already--check them out on our channel and help our Motion Comics masters take in tons o' hits!

It was a big week this week, but they're only getting bigger and bigger!  We wouldn't have it any other way!



HISTORY WILDCARD VOTING BEGINS!

clock November 5, 2009 06:12 by author Admin

Let your voice be heard!

Aniboom and HISTORY's The People Speak Competition is now closed to Wildcard submissions, which means only one thing--it's now open for your votes and comments!

Wildcard animations from animators all around the world have poured in, and we want to know what your favorites are!  The Wildcard Finalists, which will be announced on or around November 18th, will join the Five Finalists in the running for a $10,000 Grand Prize and Development Deal with HISTORY!

Check 'em out now!



FOX FINALISTS ARE HERE!

clock November 4, 2009 04:31 by author Admin

We're proud to announce the Five Finalists in Aniboom and FOX's Holiday Animation Challenge!

We garnered over 500 animations from animators hailing from 22 countries around the world!  After months of submitting, voting, commenting, and nail-biting, we can finally reveal to you FOX's top Five!  Those Aniboom animators, now awarded a cool $5,000, now go for it all: a $10,000 Grand Prize and Development Deal with FOX!

Without further ado, here are your Five Finalists:

  • Jay Malone's "Santa Intervention"--the rude, crude, and hilarious story of Santa’s stay at an overeaters’ center, and what it took to get old Saint Nick back on the wagon…without breaking it.
  • Brian Garrison's "Ghost Squad"--a beautiful animation showing what happens when inept ghost “hunters” meet three docile ghosts who don't have to work too hard in their haunting tasks.
  • Sean Worsham's "Scare-Horn and Belle Jingles"--the tale of a homicidal pumpkin-headed psychopath who meets his match in a sweet little girl.
  • Yotam Perel's "The Dangers of Halloween"--a local news “public service announcement” about the rather incredible and disgusting dangers of Halloween.
  • Stephen Leonard's "My Life Plus Animals"--a turkey (and tofu) filled Thanksgiving insta-classic is Aniboom’s Community Choice.

Congratulations to all our Finalists, and to everyone who participated!  We'll be announcing the Grand Prize Winner on or around November 17th, so keep watching, rating, and voting!  We'd like to know who you think should go all the way!



Last Day for History Wildcard Entries!

clock November 3, 2009 04:26 by author Admin

There's only one day left to submit your Wildcard animation to Aniboom and The History Channel's The People Speak Competition!

Put your animation in the running for a Wildcard Finalist slot, and grab your shot at the $10,000 Grand Prize and a $15,000 Development Deal with HISTORY, not to mention the chance to see your work broadcast on HISTORY!

It's not too late to let your voice be heard!  Submit now!



Last Day for Marvel Wildcard Entries!

clock November 2, 2009 10:28 by author Admin

Today is the last day for Wildcard Entries to Aniboom's Marvel Motion Comics Competition!

It's your last chance to submit your complete Motion Comic and grab a shot at our $10,000 Grand Prize and the chance to have your work showcased on Marvel.com!

One or two Wildcards will join our Five Finalists for the Grand Prize chance--Marvel will announce their choice(s) on November 9th, after Aniboom's community of animators has a week to rate and comment on the Wildcard entries.

The competition is heating up, and we have some incredible Wildcard entries!  So where's yours?!



Aniboom Success Story--Eric Hunn

clock November 2, 2009 05:57 by author Admin

(Eric Hunn)

 

We return with our final Marvel Motion Comics Competition Finalist Eric Hunn, the animator whose Motion Comic "The Worst Part About Getting Your Memories Back" is our Community Choice!  Watch it and read our interview!

 




Where are you from and where do you work (city, studio, or home studio)?

I'm originally from Central New York (the Syracuse area), but currently reside in Marlboro, MA with my beautiful wife, Kristen. Currently, I teach animation classes at Mount Ida College (Newton, Ma), and am also an artist & animator for Tom Snyder Productions (Watertown, MA). In addition, I work in freelance illustration, animation, and video editing.

When did you first become interested in Motion Comics?

I think the first time I saw something in the vein of a motion comic was on The Incredibles DVD. Pixar included some of the animatics they had constructed for the film. These animatics include such perfect timing, and such a variety of motion, detail, and special effects that it almost feels like watching an animated feature! I have since become aware of some of the great motion comics work out there, which I have really enjoyed. My gold standard, however, still remains those Pixar animatics; they were a large part of the inspiration I used for my submission.

What do you like about Motion Comics?

I really enjoy the minimalist approach one can take with this medium! It feels really freeing to focus on pacing, as does being able to work effectively as a one man crew without getting bogged down in intricate, traditional character animation. All the same, you’re still challenged with using all of those Disney-refined animation principles – anticipation & follow through, ease in & ease out, secondary motion, etc. – that help the characters naturally come to life. Thanks to the wonderful work of the comic artists, we have been provided with some beautiful artwork that captures the height of an action or emotion – I love finding out how to bring that out through movement.

How did you get started in animation/Motion Comics?  Did you have any kind of formal training?

I'm a graduate of the Rochester Institute of Technology's School of Film & Animation. While there, my main focus was on traditional, hand drawn animation. I was also afforded the opportunity to learn about After Effects, which in turn lead me to explore the finer points of cut out animation. I was highly intrigued by the idea of taking an illustrative approach to my animated images (cut out pieces), while still being able to use traditional animation techniques. In fact, my senior thesis was described as a “moving graphic novel.”

As a professional, cut out animation has been a constant part of my repertoire, especially in situations where I’m the only animator working on a project. It has really become second nature to me, which makes working on a motion comic feel as natural as can be.

What techniques did you like to use in your Motion Comic?

Adobe After Effects is one of my favorite programs, and I used it heavily on this project. One of the things I love using AE for is the ability to add a wiggle expression to your images. It gives things a hand- held look that can really add some flare to an otherwise stationary shot. Keeping things dynamic was also important to me. Holding the view static for too long detracts from the experience, so it became a rule to move the camera every few seconds, and to use effects to break up additional visual monotony (snow, frosty breath, flickering lens flares, etc). I also wanted to use depth of field to help accent things in certain shots, such as when Wolverine makes that dramatic point at the Hulk ("I'm THE Wolverine!"). I cut up Wolverine's arm so that his hand, forearm, and bicep were different pieces, turned them into 3D layers, and then staggered them forward in space. That way, when the camera moves in it looks more like it's moving past his arm rather than toward a single, flat image (adding varying degrees of blur to the different parts of his arm as the camera moves further enhances this). Those are just a few of the many techniques I employed for this project.

What works of animation, comics, film, or books inspire you and your work?

Wow... too numerous to count! I have wonderful parents that provided me with classic animation at a very young age, which gives me a real appreciation for the “old school.” In particular, I am a huge fan of the old Fleischer Bros. work - Popeye Meets Sinbad the Sailor is one of my favorite cartoons! The innovations that the Fleischers made - particularly with their tabletop setbacks and rotoscoping - are techniques I'd personally love to explore in the future. I am also a huge fan of Chuck Jones - his timing and the subtlety of his animation are skills that I strive to master. I also love the work of Brad Bird, and really take to heart a lot of his philosophy about animation as an art form. And, I am taken with the snappy animation style of Foster's Home For Imaginary Friends - I can't get enough of the way those characters move, pose, and gesture!

As far as comics go, I absolutely love the work of Alex Ross. His paintings are a huge inspiration to me, as is his cinematic style (for similar reasons, I have always loved Norman Rockwell paintings). I also really enjoy the work of Toshiaki Mori, Adi Granov, Jim Lee, and Adam Kubert - their line art is just breathtaking.

What is your ultimate dream?

Honestly, it has felt like a dream to be able to work on this motion comic! I have been in love with superheroes forever; starting around age three, some of the first images I drew were of Spider-Man, Captain America, the X-Men, and the Hulk. To be able to work with them in this capacity brings out the excitement of that three year old again! If I were to get the chance to work with one of the major comic studios - particularly if I were to be on the cutting edge of helping develop this wonderful field of motion comics - I would consider that a dream come true.

I would also love to contribute artwork & animation to the resurgence that's happening in the world of 2D video games. The work that is coming out of companies like Vanillaware is really jaw dropping. As far as long term goals go, my wife and I would love to start our own animation studio - something we've been talking about for years.



Aniboom Success Story--Justin Acree

clock October 29, 2009 12:06 by author CliffB

(Justin Acree)

We continue our interviews with the Finalists of Aniboom's Marvel Motion Comic Competition now with Justin Acree, a Brooklyn-based animator with a real passion for animation, Motion Comics, and art in general!  His Motion Comic, Nova: All For One, lit up Marvel's screens with its amazing effects and storytelling!  Take a look!

 



Watch more cool animation and creative cartoons at Aniboom

 


Where are you from and where do you work?

I live in Brooklyn, NY, and my studio is in Soho.

When did you first become interested in Motion Comics?

I can’t exactly remember but it was a DVD extra feature of some sort with a motion comic. I won’t say what it was so I don't offend anyone but I thought it was terrible, but thinking it could be soooo much better, the comic itself was great, a classic! 

What do you like about Motion Comics?

I like the synergy it's creating right now, it’s a pretty young form of distribution so all of the not knowing the goes along with it is great, the heated debates, love it!  I mean look at the forum for this contest there was good deal of argument about what a motion comic is or isn't, too much motion or too little, keeping the integrity of the drawings or not, should the animator have a more pronounced roll?  You know, you might look for your favorite comic book artist teamed with your favorite animation director one day, who knows it’s all open.

How did you get started in animation/Motion Comics?  Did you have any kind of formal training?

I work in a director collaborative that focuses in animation and I have been doing that since I got out of art school.

What techniques did you like to use in your Motion Comic?

I didn't really care about being disqualified I just wanted to make something I thought was cool so I kind of threw everything I knew how to do at it, 2D/3D/camera mapping, a little this, a little that, whatever worked really.

What works of animation, comics, film, or books inspire you and your work?

I guess I'll do this stream of conscious Darius Khondji, Neal Stephenson, Simon Bizly, 2000 AD, Manchester, blips and bleeps, David Fincher, Jeff Cronenweth, Ridley Scott, anamorphic lenses, etc. etc. 

What is your ultimate dream?

Make a feature film.

 



HALLOWEEN!!!

clock October 29, 2009 11:32 by author CliffB

Yes, my Halloween-loving readers, the one-day fright-fest known as Halloween is upon us! From what I understand from my history class days, Halloween comes from an ancient Pagan tradition in which my stupid neighbors gave me Mounds and Almond Joy bars as a kid. Mounds and Almond Joy! No peanut butter cups or Butterfingers?! Insanity.

Anyway, one of my favorite movies is John Carpenter's seminal 1978 masterpiece Halloween, which was the highest grossing independent movie ever until the Turtles showed up.

The opening credits of Halloween remain the best of any horror movie: a dark, slow zoom into a glowing pumpkin, as Carpenter's light, tingling synthetic score evokes a flickering candle endangered by ominous chords trying snuffing it out.  Simply put, a masterful score.

But before we forget, Halloween also spawned what I believe to be one of the best remakes ever, Rob Zombie's thrilling 2007 Version.  A fierce filmmaker, Zombie explored the origins of killer Michael Meyers, devoting half the film to his initial murders and time spent in an insane asylum.  Deftly, the most compelling and frightening elements of the film are not the murders, but the horrific depictions of suburban familial discord which precede them.  Also, the film had one of the best horror movie endings ever.

And, on that note, have a happy Halloween, everyone!



Aniboom Success Story--Mike Peraza

clock October 29, 2009 08:01 by author Admin

(Mike Peraza)

Today, we're lucky enough to sit down with Marvel Motion Comics Finalist Mike Peraza, whose work, Nova Mojo, was not only one of Marvel's top picks but the number 2 ranked Motion Comic out of over 150 entries.  Let's get to it!



Watch more cool animation and creative cartoons at Aniboom

 


Where are you from and where do you work?

I was originally born in New Orleans and grew up in the south. Plenty of fresh air, friendly people, great food and a drug store down the street that sold comics. I came out to California after high school to attend college. Through my student work I was invited to work for Disney Studios in the Feature Animation department. I've spent most of my time at Disney but have also worked for Warner Brothers, Don Bluth, Lucasfilm, Sony Pictures, and Universal. I live and work presently in Burbank, California with my wife Patty (also a former Disney Animator) and two daughters Kimberly and Kristin.

When did you first become interested in Motion Comics?

This may sound strange but I really liked the original Spider-Man animated series. It had a huge Jack Kirby influence and was not really animated as much as it was a slide show of great poses. I also loved the original Johnny Quest show which also relied on strong layout of character and environments. In order to make it economically feasible, they had to find methods of getting the best appearance of animated motion on the screen with the least pencil mileage. It was the only prime time cartoon, besides Flintstones, and was built around solid adventure stories and illustrated by outstanding artists like Doug Wildey.

What do you like about Motion Comics?

I love seeing these epic stories brought from a page into a digital theater where an audience can enjoy the tales again and again with the added elements of movement and sound. I have been a long time fan and collector of comics so any method that can sustain interest in the medium today is most welcome.

How did you get started in animation/Motion Comics?  Did you have any kind of formal training?

I used to create spot fillers and station break graphics for the local television station Channel 5 WKRG, back in Mobile, Alabama. I worked for a the station manager, Max Goodman, who was wonderful and loaned me equipment to create the graphics. My formal training was at California Institute of the Arts where I enrolled in the Film School. Our teachers were all professionals who had worked with Walt Disney to create masterpieces like Snow White, Pinnochio, Sleeping Beauty, and many others besides designing Disneyland. They were absolute geniuses in their field and always patient with my endless questions.

What techniques did you like to use in your Motion Comics?

First, I read the comic. Then I read it again. After making sure I understand the story and imagery, then I get to work with art prep. I first separate the images into layers. I may layer a Nova pose into hands, forearms, upper torso, neck, head, etc., depending on the action and screentime required. I use Lightwave for 3D elements and particle animation fire or sparkles. I composite those along with the Photoshop layers within a program called After Effects. There I also edit the vocal tracks with underlying music and sound effects.

What works of animation, comics, film, or books inspire you and your work?

I am a huge fan of classic films. I constantly study old and new lighting techniques and various uses of the camera staging. My favorite directors are Frank Capra, Walt Disney, John Ford, Alfred Hitchcock, Steven Speilberg, John Lasetter and James Cameron who all composed gripping stories within a framing of artistic compositions. I balance that with a love of new technology. I enjoy every new piece of software that comes out that can enable me to better tell a story. I also have quite a collection of old Marvel and DC comics like the original Spider-Man and Fantastic Four. Unfortuantely I would read them over and over so they aren't exactly mint condition. I am still blown away by Toy Story which was really the first full length CG feature. What made it so special was not only the beautiful visuals but the engrossing story that it told. You felt for each character which is the hallmark for a well told story.

What is your ultimate dream?

I guess what I really want is to be able to create ongoing work like a Motion Comic so that I could put some very talented friends of mine back to work turning out some spellbinding visual stories.



Aniboom Success Story--John Griffith

clock October 27, 2009 10:59 by author Admin

(John Griffith)

Welcome to Day 2 of our spotlight of Marvel Finalists!  We'll jump right in with animator John Griffith, whose Motion Comic "The Stronger" was selected as one of our Top Five by Marvel!



Watch more cool animation and creative cartoons at Aniboom

 


Where are you from and where do you work (city, studio, or home studio)?

I currently work and live in Los Angeles, California.  I work for 20th Century Fox and I serve as Director of the CineDev department (Cinematic Development or Previz).

When did you first become interested in Motion Comics?

Actually when I came across this contest, I realized that the process for Visualization I use would be perfect for this new medium. Well it's how I see it anyway!

What do you like about Motion Comics?

Actually seeing a comic you love or a particular artist's work come to life is exciting to me. Plus, reading is boring....just kidding!

How did you get started in animation/Motion Comics?  Did you have any kind of formal training?

This is actually my first real Motion Comic, but the way I have visualized some sequences for film I would consider motion comics. I am a self taught animator/3D generalist. Been one for ten years.  After having worked on Star Wars Episode 3 as a previz artist I got the directing bug, so now  I help directors create VFX and action sequences for their films.

What techniques did you like to use in your Motion Comic?

Obviously 3D!

What works of animation, comics, film, or books inspire you and your work?

Iron Giant (anything Brad Bird does), Ed McGuinness (Loved his art before this contest) and the man Ray Harryhausen.  He is the master. I wouldn't be doing what I am doing without Jason and the Argonauts!

...and 20th Century Fox films of course!

What is your ultimate dream?

To stay healthy and have a long career telling stories. Whatever the medium, film, comics.

Telling good stories. I love to entertain, especially kids.



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