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Featured Creator: Julia Pott

clock September 6, 2009 07:08 by author CliffB

Welcome back to our Creator Spotlight!

We're pleased to bring you the insights and ideas of incredible animator Julia Pott, whose animation My First Crush was a top-ranking contender and audience favorite in our Aniboom Awards 2008.

(Julia Pott herself!)

Aniboom:  When did you first become interested in animation?

Julia Pott:  I have wanted to be an animator as far back as I can remember..except when I was three and went through a short phase of wanting to be a balloon. Whenever anyone asked me what I wanted to be when I grew up I would always say a cartoonist, or that I wanted to work for Disney. I think at the time I don't really know what that involved but I always pursued art in all forms and when it came to specializing at university I went down the animation route. I was always told it was very important  to choose a career that made you want to get out of bed in the morning and what better way to start the day then animating dancing animals.

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Creator Spotlight: Gabriel Aronson

clock August 20, 2009 07:58 by author Admin

(Gabriel Aronson)

Greetings Animation Fans!

Today, we're sitting down with animator Gabriel Aronson (or Gabe as his friends call him), creator of yesterday's Featured Animation "Mrs. Bobbit"!  Gabe's been animating all over the world for years, having done work for musicians, Virgin Comics, and even the BBC.  Today, we talk to him about his life, his influences, and his art!

ANIBOOM:  Hi Gabe!  Thanks for sitting down with Aniboom.  Let's get right to it: where does your incredible style come from, and how did you develop it?

GABRIEL ARONSON:  I would say most of my stuff is fairly theatrical, which stems from the fact that I spent a lot of time backstage in opera houses when I was growing up. My father works at the Vienna State Opera, and would often take me into the wings during performances. My dream job was to do scenic design, which I eventually studied, along with puppetry, at Sarah Lawrence College in New York.  Though a long time movie and animation buff, working in animation and moving image is actually a fairly new development for me. I decided to pursue it while in a course for theater multimedia and projection design. My first serious foray into animation came only about a year ago, when I started the course in motion graphics that I just completed at London’s Chelsea College of Art and Design.

(Gabe's Studio)


A:  What are your influences?  Not just in animation and art, but what literary, social, and/or theological themes inform your work?

GA:  I am also fascinated with early forms of the moving image, which is obvious in “Mrs. Bobbitt”. Zoetropes, shadow-puppetry, magic lanterns, etc. Now that moving image is becoming increasingly democratized we are seeing a resurgence of innovative hand-made techniques, which is really exciting!  I could write a whole long list of further influences, however I’ll reserve mention to personal mentors and people I’ve had the pleasure to work for/with: Artists Andrea Deszö (www.andreadezso.com) and Nina Werzhbinskaja (www.ninawr.com) , puppeteers Basil Twist (www.basiltwist.com), Tom Lee (www.tomleeprojects.com) and Dan Hurlin, and director David Wilson (www.davidwisoncreative.com).  All of them have had invaluable roles in my development.

A:  So what kinds of styles and techniques have inspired your work, and are employed in it?

GA:  Early on I was greatly influenced by the sights, sounds, textures of Vienna, as well as the city’s artistic history, particularly Art Nouveau and Baroque architecture. I am a big fan of Terry Gilliam, Jean-Pierre Jeunet, and Tim Burton, who all exhibit a certain baroque sensibility as well. They also deal with the darker side of childhood imagination, which is something I feel mainstream children’s entertainment is only starting to re-embrace. A lot of my work combines wholesome and morbid imagery, and I do enjoy a good dose of black humor.

A:  Finally, what is your ultimate goal as a filmmaker and animator?

GA:  In terms of filmmaking, I can’t say I have an ultimate goal in mind yet. I still think of myself as a sponge, soaking in whatever I can from every subsequent project. However with all my work, whether it be moving picture, theater design, or simply a drawing, my hope is to create a world that is textured, and immersive, a place to lose yourself in.

A:  Thanks so much for sharing your time and art with us, Gabe!

We'll be sitting down with Gabe soon to talk about his technical process and he'll give us a step-by-step of how his magic comes about!

For now, check out more of Gabe's work on his site, blog, and Vimeo Page!

website http://www.gabrielaronson.com
blog http://gabrielaronson.blogspot.com
vimeo page http://www.vimeo.com/user605567

 



Creator Spotlight: Graham Ross

clock July 23, 2009 03:44 by author CliffB

 

Welcome to Aniboom's Creator Spotlight!  Today, Aniboom is sitting down with animator Graham Ross, whose animation, One Small Step (featured below), has been a previous Featured Animation.

We sat down with Graham to talk art, influences, and all things animation to get a sense of his creative process and what he thinks is the key to his success as an animator.

Aniboom:  When did you first become interested in animation?  Did you have any kind of formal training?

Graham Ross:  I was a bit of a late bloomer and began seriously pursuing animation when I was 24 or 2

A:  What do you like about Animation?

G.R.:  The amount of control you have over the image and the performance.  The amount of effort that goes into something look organic and natural.  The feeling of seeing my creations suddenly come to life!

 

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